2048java源代码的简单介绍[20240427更新]
admin 发布:2024-04-27 06:12 139
今天给各位分享2048java源代码的知识,其中也会对进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!
本文目录一览:
- 1、java记事本源代码
- 2、求编写一个超级简单的Java的程序源代码
- 3、java 源代码 基础点的 谢谢
- 4、有两个正整数a和b,已知a*b=2048,求a丶b各为何值时,a+b的值最小值。 用java语言
- 5、高分求两个简单的JAVA设计源代码
- 6、求java小游戏源代码
java记事本源代码
给你个做好了的Java的源程序的记事本,自己看看就行了的,不怎么难的···
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import javax.swing.*;
public class MyNotepad implements ActionListener{
private JFrame frame=new JFrame("新记事本");
private JTextArea jta=new JTextArea();
private String result="";
private boolean flag=true;
private File f;
private JButton jb=new JButton("开始");
private JTextField jtf=new JTextField(15);
private JTextField jt=new JTextField(15);
private JButton jbt=new JButton("替换为");
private JButton jba=new JButton("全部替换");
private Icon ic=new ImageIcon("D:\\java课堂笔记\\GUI\\11.gif");
private String value;
private int start=0;
private JFrame jf=new JFrame("查找");
private JFrame jfc=new JFrame("替换");
@Override
public void actionPerformed(ActionEvent e) {
String comm=e.getActionCommand();
if("新建".equals(comm)){
if(!(frame.getTitle().equals("新记事本"))){
if(!flag){
write();
newNew();
}else{
JFileChooser jfc=new JFileChooser("D:\\java课堂笔记");
int returnVal = jfc.showDialog(null,"保存为");
if(returnVal == JFileChooser.APPROVE_OPTION) {//选择文件后再执行下面的语句,保证了程序的健壮性
f=jfc.getSelectedFile();
flag=false;
write();
}
}
}else if(!(jta.getText().isEmpty())){
JFileChooser jfc=new JFileChooser("D:\\java课堂笔记");
int returnVal = jfc.showDialog(null,"保存为");
if(returnVal == JFileChooser.APPROVE_OPTION) {//选择文件后再执行下面的语句,保证了程序的健壮性
f=jfc.getSelectedFile();
flag=false;
write();
newNew();
}
}else{
newNew();
}
}else if("打开".equals(comm)){
JFileChooser jfc=new JFileChooser("D:\\java课堂笔记");
jfc.setDialogType(JFileChooser.OPEN_DIALOG);
int returnVal = jfc.showOpenDialog(null);
if(returnVal == JFileChooser.APPROVE_OPTION) {//选择文件后再执行下面的语句,保证了程序的健壮性
f=jfc.getSelectedFile();
frame.setTitle(f.getName());
result=read();
flag=false;
value=result;
jta.setText(result);
}
}else if("保存".equals(comm)){
JFileChooser jfc=new JFileChooser("D:\\java课堂笔记");
if(flag){
int returnVal = jfc.showDialog(null,"保存为");
if(returnVal == JFileChooser.APPROVE_OPTION) {//选择文件后再执行下面的语句,保证了程序的健壮性
f=jfc.getSelectedFile();
flag=false;
write();
}
}else{
write();
}
}else if("另存".equals(comm)){
JFileChooser jfc=new JFileChooser("D:\\java课堂笔记");
int returnVal = jfc.showDialog(null,"另存");
if(returnVal == JFileChooser.APPROVE_OPTION) {//选择文件后再执行下面的语句,保证了程序的健壮性
f=jfc.getSelectedFile();
write();
}
}else if("退出".equals(comm)){
System.exit(0);
}else if("撤销".equals(comm)){
jta.setText(value);
}else if("剪切".equals(comm)){
value=jta.getText();
jta.cut();
}else if("复制".equals(comm)){
jta.copy();
}else if("粘贴".equals(comm)){
value=jta.getText();
jta.paste();
}else if("删除".equals(comm)){
value=jta.getText();
jta.replaceSelection(null);
}else if("全选".equals(comm)){
jta.selectAll();
}else if("查找".equals(comm)){
value=jta.getText();
jf.add(jtf,BorderLayout.CENTER);
jf.add(jb,BorderLayout.SOUTH);
jf.setLocation(300,300);
jf.pack();
jf.setVisible(true);
jf.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}else if("替换".equals(comm)){
value=jta.getText();
GridLayout gl=new GridLayout(3,3);
JLabel jl1=new JLabel("查找内容:");
JLabel jl2=new JLabel("替换为:");
jfc.setLayout(gl);
jfc.add(jl1);
jfc.add(jtf);
jfc.add(jb);
jfc.add(jl2);
jfc.add(jt);
jfc.add(jbt);
JLabel jl3=new JLabel();
JLabel jl4=new JLabel();
jfc.add(jl3);
jfc.add(jl4);
jfc.add(jba);
jfc.setLocation(300,300);
jfc.pack();
jfc.setVisible(true);
jfc.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}else if("版本".equals(comm)){
JDialog jd=new JDialog(frame,"关于对话框");
jd.setSize(200,200);
JLabel l=new JLabel("哈哈哈哈哈哈哈哈哈哈呵呵呵呵呵呵呵呵呵呵呵呵呵");
jd.add(l,BorderLayout.CENTER);
jd.setLocation(100,200);
jd.setSize(300,300);
jd.setVisible(true);
// jd.pack();
jd.setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE);
}else if("开始".equals(comm)||"下一个".equals(comm)){
String temp=jtf.getText();
int s=value.indexOf(temp,start);
if(value.indexOf(temp,start)!=-1){
jta.setSelectionStart(s);
jta.setSelectionEnd(s+temp.length());
jta.setSelectedTextColor(Color.GREEN);
start=s+1;
jb.setText("下一个");
// value=value.substring(s+temp.length());//不能截取字串
}else {
JOptionPane.showMessageDialog(jf, "查找完毕!", "提示", 0, ic);
jf.dispose();
}
}else if("替换为".equals(comm)){
String temp=jtf.getText();
int s=value.indexOf(temp,start);
if(value.indexOf(temp,start)!=-1){
jta.setSelectionStart(s);
jta.setSelectionEnd(s+temp.length());
jta.setSelectedTextColor(Color.GREEN);
start=s+1;
jta.replaceSelection(jt.getText());
}else {
JOptionPane.showMessageDialog(jf, "查找完毕!", "提示", 0, ic);
jf.dispose();
}
}else if("全部替换".equals(comm)){
String temp=jta.getText();
temp=temp.replaceAll(jtf.getText(), jt.getText());
jta.setText(temp);
}
}
public String read(){
String temp="";
try {
FileInputStream fis = new FileInputStream(f.getAbsolutePath());
byte[] b=new byte[1024];
while(true){
int num=fis.read(b);
if(num==-1)break;
temp=temp+new String(b,0,num);
}
fis.close();
} catch (Exception e1) {
e1.printStackTrace();
}
return temp;
}
public void write(){
try {
FileOutputStream fos=new FileOutputStream(f);
fos.write(jta.getText().getBytes());
fos.close();
} catch (Exception e) {
e.printStackTrace();
}
}
public void newNew(){
frame.dispose();
new MyNotepad();
flag=true;
}
public MyNotepad(){
JMenuBar jmb=new JMenuBar();
String[] menuLab={"文件","编辑","帮助"};
String[][] menuItemLab={{"新建","打开","保存","另存","退出"},
{"撤销","剪切","复制","粘贴","删除","全选","查找","替换"},
{"版本"}};
for(int i=0;imenuLab.length;i++){
JMenu menu=new JMenu(menuLab[i]);
jmb.add(menu);
for(int j=0;jmenuItemLab[i].length;j++){
JMenuItem jmi=new JMenuItem(menuItemLab[i][j]);
menu.add(jmi);
jmi.addActionListener(this);
}
}
frame.setJMenuBar(jmb);
jta.setLineWrap(true);//自动换行
JScrollPane jsp=new JScrollPane(jta);//滚动窗口面板
frame.add(jsp);
jb.addActionListener(this);
jbt.addActionListener(this);
jba.addActionListener(this);
frame.setLocation(200,50);
frame.setSize(620,660);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new MyNotepad();
}
}
求编写一个超级简单的Java的程序源代码
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class ConstructFrame extends JFrame
{
private static final long serialVersionUID = 1L;
String value1="",result,value2="";
int flag=0,fix=0,sum=1;
Boolean happy;
JTextField text=new JTextField(30);
int flagsum=0;
Container c=getContentPane();
JButton buttonx;
ConstructFrame()
{ super("计算器");
c.setLayout(null);
c.setBackground(Color.blue);
this.setSize(400, 400);
c.add(text);
text.setHorizontalAlignment(JTextField.RIGHT);
final JButton buttonx=new JButton("BackSpace");
c.add(buttonx);
buttonx.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
int count=0;
String temp;
if(flag==0)
{
count=value1.length();
if(count!=1)
temp=value1.substring(0, count-1);
else
temp="0";
value1=temp;
}
else
{
count=value2.length();
if(count!=1)
temp=value2.substring(0, count-1);
else
temp="0";
value2=temp;
}
text.setText(temp);
}
});
final JButton buttony=new JButton("CE");
c.add(buttony);
buttony.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
value1="";
value2="";
flag=0;
text.setText("0");
}
});
final JButton button1=new JButton("1");
c.add(button1);
button1.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
String temp;
if(flag==0)
{
value1=value1+1;
temp=value1;
}
else
{
value2=value2+1;
temp=value2;
}
text.setText(temp);
}
});
final JButton button2=new JButton(" 2 ");
c.add(button2);
button2.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
String temp;
if(flag==0)
{
value1=value1+2;
temp=value1;
}
else
{
value2=value2+2;
temp=value2;
}
text.setText(temp);
}
});
final JButton button3=new JButton("3");
c.add(button3);
button3.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
String temp;
if(flag==0)
{
value1=value1+3;
temp=value1;
}
else
{
value2=value2+3;
temp=value2;
}
text.setText(temp);
}
});
final JButton button4=new JButton("4");
c.add(button4);
button4.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
String temp;
if(flag==0)
{
value1=value1+4;
temp=value1;
}
else
{
value2=value2+4;
temp=value2;
}
text.setText(temp);
}
});
final JButton button5=new JButton("5");
c.add(button5);
button5.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
String temp;
if(flag==0)
{
value1=value1+5;
temp=value1;
}
else
{
value2=value2+5;
temp=value2;
}
text.setText(temp);
}
});
final JButton button6=new JButton("6");
c.add(button6);
button6.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
String temp;
if(flag==0)
{
value1=value1+6;
temp=value1;
}
else
{
value2=value2+6;
temp=value2;
}
text.setText(temp);
}
});
final JButton button7=new JButton("7");
c.add(button7);
button7.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
String temp;
if(flag==0)
{
value1=value1+7;
temp=value1;
}
else
{
value2=value2+7;
temp=value2;
}
text.setText(temp);
}
});
final JButton button8=new JButton("8");
c.add(button8);
button8.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
String temp;
if(flag==0)
{
value1=value1+8;
temp=value1;
}
else
{
value2=value2+8;
temp=value2;
}
text.setText(temp);
}
});
final JButton button9=new JButton("9");
c.add(button9);
button9.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
String temp;
if(flag==0)
{
value1=value1+9;
temp=value1;
}
else
{
value2=value2+9;
temp=value2;
}
text.setText(temp);
}
});
final JButton button0=new JButton("0");
c.add(button0);
button0.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
String temp;
if(flag==0)
{
value1=value1+0;
temp=value1;
}
else
{
value2=value2+0;
temp=value2;
}
text.setText(temp);
}
});
final JButton buttonadd=new JButton(" + ");
c.add(buttonadd);
buttonadd.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
flag=1;
fix=1;
flagsum=0;
}
});
final JButton buttonsubtract=new JButton(" - ");
c.add(buttonsubtract);
buttonsubtract.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
flag=1;
fix=2;
flagsum=0;
}
});
final JButton buttoncheng=new JButton(" * ");
c.add(buttoncheng);
buttoncheng.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
flag=1;
fix=3;
flagsum=0;
}
});
final JButton buttonchu=new JButton(" / ");
c.add(buttonchu);
buttonchu.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
flag=1;
flagsum=0;
fix=4;
}
});
final JButton buttonequal=new JButton(" = ");
c.add(buttonequal);
buttonequal.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
double temp1,temp2;
double temp=0;
flagsum=0;
temp1=Double.parseDouble(value1);
temp2=Double.parseDouble(value2);
flag=0;
switch(fix)
{
case 1: temp=temp1+temp2;break;
case 2: temp=temp1-temp2;break;
case 3: temp=temp1*temp2;break;
case 4: temp=temp1/temp2;break;
}
result=Double.valueOf(temp).toString();
value1=result;
value2="";
flag=1;
text.setText(result);
}
});
final JButton buttonpoint=new JButton(".");
c.add(buttonpoint);
buttonpoint.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{ if(flagsum==0)
{
String temp;
if(flag==0 )
{
value1=value1+".";
temp=value1;
}
else
{
value2=value2+".";
temp=value2;
}
flagsum=1;
text.setText(temp);
}
}
});
JButton buttonz=new JButton("Start");
c.add(buttonz);
buttonz.addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{ if(sum%2==1)
{
happy=true;
text.setText("0.");
flag=0;
}
else
{
happy=false;
value1="";
value2="";
text.setText("");
}
text.setEnabled(happy);
button1.setEnabled(happy);
button2.setEnabled(happy);
button3.setEnabled(happy);
button4.setEnabled(happy);
button5.setEnabled(happy);
button6.setEnabled(happy);
button7.setEnabled(happy);
button8.setEnabled(happy);
button9.setEnabled(happy);
button0.setEnabled(happy);
buttonx.setEnabled(happy);
buttony.setEnabled(happy);
buttonadd.setEnabled(happy);
buttonsubtract.setEnabled(happy);
buttonpoint.setEnabled(happy);
buttonequal.setEnabled(happy);
buttoncheng.setEnabled(happy);
buttonchu.setEnabled(happy);
sum++;
}
});
button1.setEnabled(false);
button2.setEnabled(false);
button3.setEnabled(false);
button4.setEnabled(false);
button5.setEnabled(false);
button6.setEnabled(false);
button7.setEnabled(false);
button8.setEnabled(false);
button9.setEnabled(false);
button0.setEnabled(false);
buttonx.setEnabled(false);
buttony.setEnabled(false);
buttonadd.setEnabled(false);
buttonsubtract.setEnabled(false);
buttonpoint.setEnabled(false);
buttonequal.setEnabled(false);
buttoncheng.setEnabled(false);
buttonchu.setEnabled(false);
text.setEnabled(false);
text.setBounds(20, 20, 200, 40);
buttonx.setBounds(20, 60,100, 40);
buttony.setBounds(140, 60,100, 40);
buttonz.setBounds(260, 60,80, 40);
button1.setBounds(20, 120,60, 40);
button2.setBounds(100, 120,60, 40);
button3.setBounds(180, 120,60, 40);
buttonadd.setBounds(260, 120,60, 40);
button4.setBounds(20, 180,60, 40);
button5.setBounds(100, 180,60, 40);
button6.setBounds(180, 180,60, 40);
buttonsubtract.setBounds(260, 180,60, 40);
button7.setBounds(20, 240,60, 40);
button8.setBounds(100, 240,60, 40);
button9.setBounds(180, 240,60, 40);
buttoncheng.setBounds(260,240,60,40);
button0.setBounds(20, 300,60, 40);
buttonpoint.setBounds(100, 300, 60, 40);
buttonequal.setBounds(180,300,60, 40);
buttonchu.setBounds(260, 300,60, 40);
setVisible(true);
}
class MYMouseEvent extends MouseAdapter
{
public void mousePressed(MouseEvent e)
{
value1=e.toString();
text.setText(value1);
}
}
}
class Calutator
{
public static void main(String[] args)
{
new ConstructFrame();
}
}
你自己慢慢的看吧!
java 源代码 基础点的 谢谢
package com.regex;
import java.io.*;
import java.net.URLDecoder;
import java.util.regex.*;
public class Regex {
private int REMARK=0;
private int LOGIC=0;
private int PHYSIC=0;
boolean start=false;
/**
* @param args
*/
public static void main(String[] args) { //测试方法
// TODO Auto-generated method stub
Regex re=new Regex();
re.regCount("Regex.java");
System.out.println("remark Line: "+re.REMARK);
System.out.println("logic Line: "+re.LOGIC);
System.out.println("physic Line: "+re.PHYSIC);
}/**
* @author BlueDance
* @param s
* @deprecated count
*/
public void regCount(String s){
String url=null;
try {
url=URLDecoder.decode(this.getClass().getResource(s).getPath(),"UTF-8");
} catch (Exception e) {
e.printStackTrace();
// TODO: handle exception
}
try {
BufferedReader br=new BufferedReader(new FileReader(new File(url)));
String s1=null;
while((s1=br.readLine())!=null){
PHYSIC++;
if(CheckChar(s1)==1){
REMARK++;
System.out.println("纯注释行:"+s1);
}
if(CheckChar(s1)==2){
LOGIC++;
REMARK++;
System.out.println("非纯注释行:"+s1);
}
if(CheckChar(s1)==3)
LOGIC++;
}
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}catch(IOException e){
e.printStackTrace();
}
}
/**
*
* @param s
* @return int
* @version check s
*/
public int CheckChar(String s){
String s1=null;
if(s!=null)
s1=s.trim();
//System.out.println(regCheck(s1,re));
if(regCheck(s1,"(//.*)")) //判断//开头的为纯注释行
return 1;
if(regCheck(s1,"(.*[;{})] *//.*)")) //判断不是//开头的非纯注释行
return 2;
if(regCheck(s1,"(//*.*)")){ //判断/*开头的纯注释行
start=true;
return 1;
}
if(regCheck(s1,"(.*[;{})]//*.*)")){ //判断不是/*开头的非纯注释行
start=true;
return 2;
}
if(regCheck(s1,"(.* */*/)")){ //判断*/结尾的纯注释行
start=false;
return 1;
}
if(regCheck(s1,"(.* */*/.*)")!strCheck(s1)){ //判断不是*/结尾的非纯注释行
if(strCheck(s1)){
start=false;
return 2;
}
}
if(start==true) //状态代码,start即/*开始时start=true*/结束时为false
return 1;
return 3;//ssssllll
}//aeee
/**
*
* @param s
* @param re
* @return boolean
*/
public boolean regCheck(String s,String re){ //正则表达试判断方法
return Pattern.matches(re,s);
}
public boolean strCheck(String s){ //中间有*/的字符判断 此方法最关键
if(s.indexOf("*/")0){
int count=0;
String y[]=s.split("/*/");
boolean boo[]=new boolean[y.length];
for (int i = 0; i y.length-1; i++) {
char c[]=y[i].toCharArray();
for (int j = 0; j c.length; j++) {
if(c[j]=='\\'c[j+1]=='"'){
count++;
}
}
if(count%2==0){
if(countNumber("\"",y[i])%2!=0){
boo[i]=true;
}else{
boo[i]=false;
}
}else{
if(countNumber("\"",y[i])%2==0){
boo[i]=true;
}else{
boo[i]=false;
}
}
}
for(int i=0;iboo.length;i++){
if(!boo[i])
return false;
}
return true;
}
return false;
}
public int countNumber(String s,String y){ //此方法为我前面写的字符串出现次数统计方法,不懂的可以看我前面的文章
int count=0;
String [] k=y.split(s);
if(y.lastIndexOf(s)==(y.length()-s.length()))
count=k.length;
else
count=k.length-1;
if(count==0)
System.out.println ("字符串\""+s+"\"在字符串\""+y+"\"没有出现过");
else
return count;
return -1;
}
}
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class GoodLucky extends JFrame implements ActionListener{
JTextField tf = new JTextField(); //实例化一个文本域
//设置两个按钮
JButton b1 = new JButton("开始");
JButton b2 = new JButton("停止");
boolean isGo = false;
//构造函数
public GoodLucky(){
b1.setActionCommand("start");//在开始按钮上设置一个动作监听 start
JPanel p = new JPanel(); //实例化一个可视化容器
//将两个按钮添加到可视化容器上面,用add方法
p.add(b1);
p.add(b2);
//在两个按钮上增加监听的属性,自动调用下面的监听处理方法actionPerformed(ActionEvent e),如果要代码有更好的可读性,可用内部类实现动作
//监听处理。
b1.addActionListener(this);
b2.addActionListener(this);
//将停止按钮设置为不可编辑(即不可按的状态)
b2.setEnabled(false);
this.getContentPane().add(tf,"North"); //将上面的文本域放在面板的北方,也就是上面(上北下南左西右东)
this.getContentPane().add(p,"South"); //将可视化容器pannel放在南边,也就是下面
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //设置用户在此窗体上发起 "close" 时默认执行的操作,参数EXIT_ON_CLOSE是使用 System exit 方法退出应用程序。仅在应用程序中使用
this.setSize(300,200); //设置面板大小,宽和高
this.setLocation(300,300); //设置面板刚开始的出现的位置
Cursor cu = new Cursor(Cursor.HAND_CURSOR); //用指定名称创建一个新的定制光标对象,参数表示手状光标类型
this.setCursor(cu); //为指定的光标设置光标图像,即设置光标图像为上面所创建的手状光标类型
this.setVisible(true); //将面板可视化设置为true,即可视,如果为false,即程序运行时面板会隐藏
tf.setText("welcome you! "); //设置面板的标题为欢迎
this.go(); //调用go方法
}
public void go(){
while(true){ //这里是死循环,也就是说用户不点击停止按钮的话他一直循环出现随机数,直到用户点击停止按钮循环才能推出,具体流程在actionPerformed方法中控制。
if(isGo == true){ //上面所定义的isGo的初始值为false,所以程序第一次到此会跳过
String s = ""; //设置空字符串
for(int j = 1; j = 7;j++){ //产生7个随机数
int i = (int)(Math.random() * 36) + 1;//每个随机数产生方式,这里定义灵活,可以自由定义随机数产生的方式
if(i 10){
s = s + " 0" + i; //如果产生的随机数小于10的话做处理:这里就牵扯到一个重要的概念,简单叙述一下:
/*
当一个字符串与一个整型数项相加的意思是连接,上面的s = s + " 0" + i的意思是字符串s链接0再连接整型i值,而不会导致0和整型的i相加,
产生的效果为s0i,由于s为空字符串(上面定义过的),所以当i小于零时,在个位数前面加上0,比如产生的随机数i为7的话,显示效果为 07.
*/
}else{
s = s + " " + i; //如果产生的随机数比10打的话,那么加上空格显示,即数字和数字之间有个空格
}
//以上循环循环七次,以保证能出现7个随机数
}
tf.setText(s); //将产生的随机数全部显示在文本域上,用文本域对象tf调用它的设置文本的方法setText(String)实现。
}
//以下为线程延迟
try{
Thread.sleep(10); //线程类同步方法sleep,睡眠方法,括号里的单位为ms。
}catch(java.lang.InterruptedException e){
e.printStackTrace(); //异常捕获,不用多说。
}
}
}
//以下是上面设置的事件监听的具体处理办法,即监听时间处理方法,自动调用
public void actionPerformed(ActionEvent e){ //传入一个动作事件的参数e
String s = e.getActionCommand(); //设置字符串s来存储获得动作监听,上面的start
/*
以下这个条件语句块的作用为:用户点击开始后(捕获start,用方法getActionCommand()),将命令触发设置为true,从而执行上面的go方法中的循环体(因为循环体中要求isGo参数为true,而初始为false)。
执行循环快产生随机数,并将开始按钮不可编辑化,而用户只可以使用停止按钮去停止。如果用户按下停止时,也就是没有传入参数“start”的时候,
执行else语句块中的语句,isGo设置为false,将不执行上面go中的循环语句块,从而停止产生随机数,并显示,并且把开始按钮设置为可用,而把
停止按钮设置为不可用,等待用户按下开始再去开始新一轮循环产生随机数。
*/
if(s.equals("start")){ //如果捕获到start,也就是用户触发了动作监听器,那么下面处理
isGo = true; //设置isGo为true
b1.setEnabled(false); //将开始按钮设置为不可用
b2.setEnabled(true); //将停止按钮设置为可用
}else{
isGo = false; //将isGo设置为false,isGo为循环标志位
b2.setEnabled(false); //设置停止按钮为不可用(注意看是b2,b2是停止按钮)
b1.setEnabled(true); //设置开始按钮为可用
}
}
public static void main(String[] args){
new GoodLucky(); //产生类的实例,执行方法
}
}
有两个正整数a和b,已知a*b=2048,求a丶b各为何值时,a+b的值最小值。 用java语言
public static void main(String[] args) {
int x = 1;
int y = 2048;
int a = x;
int b = y;
int temp;
for(; x y; x ++){
if(y % x == 0){
temp = y / x;
if((temp + x) (a + b)){
a = x;
b = temp;
}
}
}
System.out.println("a:" + a + ",b:" + b);
}
高分求两个简单的JAVA设计源代码
上面 wuzhikun12同学写的不错,但我想还不能运行,并且还不太完善。我给个能运行的:(注意:文件名为:Test.java)
//要实现对象间的比较,就必须实现Comparable接口,它里面有个compareTo方法
//Comparable最好使用泛型,这样,无论是速度还是代码量都会减少
@SuppressWarnings("unchecked")
class Student implements ComparableStudent{
private String studentNo; //学号
private String studentName; //姓名
private double englishScore; //英语成绩
private double computerScore; //计算机成绩
private double mathScore; //数学成绩
private double totalScore; //总成绩
//空构造函数
public Student() {}
//构造函数
public Student(String studentNo,String studentName,double englishSocre,double computerScore,double mathScore) {
this.studentNo = studentNo;
this.studentName = studentName;
this.englishScore = englishSocre;
this.computerScore = computerScore;
this.mathScore = mathScore;
}
//计算总成绩
public double sum() {
this.totalScore = englishScore+computerScore+mathScore;
return totalScore;
}
//计算评测成绩
public double testScore() {
return sum()/3;
}
//实现compareTO方法
@Override
public int compareTo(Student student) {
double studentTotal = student.getTotalScore();
return totalScore==studentTotal?0:(totalScorestudentTotal?1:-1);
}
//重写toString方法
public String toString(){
return "学号:"+this.getStudentNo()+" 姓名:"+this.getStudentName()+" 英语成绩:"+this.getEnglishScore()+" 数学成绩:"+this.getMathScore()+" 计算机成绩:"+this.getComputerScore()+" 总成绩:"+this.getTotalScore();
}
//重写equals方法
public boolean equals(Object obj) {
if(obj == null){
return false;
}
if(!(obj instanceof Student)){
return false;
}
Student student = (Student)obj;
if(this.studentNo.equals(student.getStudentName())) { //照现实来说,比较是不是同一个学生,应该只是看他的学号是不是相同
return true;
} else {
return false;
}
}
/*以下为get和set方法,我个人认为,totalScore的set的方法没必要要,因为它是由其它成绩计算出来的
在set方法中,没设置一次值,调用一次sum方法,即重新计算总成绩
*/
public String getStudentNo() {
return studentNo;
}
public void setStudentNo(String studentNo) {
this.studentNo = studentNo;
sum();
}
public String getStudentName() {
return studentName;
}
public void setStudentName(String studentName) {
this.studentName = studentName;
sum();
}
public double getEnglishScore() {
return englishScore;
}
public void setEnglishScore(double englishScore) {
this.englishScore = englishScore;
sum();
}
public double getComputerScore() {
return computerScore;
}
public void setComputerScore(double computerScore) {
this.computerScore = computerScore;
sum();
}
public double getMathScore() {
return mathScore;
}
public void setMathScore(double mathScore) {
this.mathScore = mathScore;
sum();
}
public double getTotalScore() {
return totalScore;
}
}
//Student子类学习委员类的实现
class StudentXW extends Student {
//重写父类Student的testScore()方法
@Override
public double testScore() {
return sum()/3+3;
}
public StudentXW() {}
//StudentXW的构造函数
public StudentXW(String studentNo,String studentName,double englishSocre,double computerScore,double mathScore) {
super(studentNo,studentName,englishSocre,computerScore,mathScore);
}
}
//Student子类班长类的实现
class StudentBZ extends Student {
//重写父类Student的testScore()方法
@Override
public double testScore() {
return sum()/3+5;
}
public StudentBZ() {}
//StudentXW的构造函数
public StudentBZ(String studentNo,String studentName,double englishSocre,double computerScore,double mathScore) {
super(studentNo,studentName,englishSocre,computerScore,mathScore);
}
}
//测试类
public class Test {
public static void main(String[] args) {
//生成若干个student类、StudentXW类、StudentBZ类
Student student1 = new Student("s001","张三",70.5,50,88.5);
Student student2 = new Student("s002","李四",88,65,88.5);
Student student3 = new Student("s003","王五",67,77,90);
StudentXW student4 = new StudentXW("s004","李六",99,88,99.5);
StudentBZ student5 = new StudentBZ("s005","朱漆",56,65.6,43.5);
Student[] students = {student1,student2,student3,student4,student5};
for(int i = 0 ; istudents.length; i++){
double avgScore = students[i].testScore();
System.out.println(students[i].getStudentName()+"学生的评测成绩为:"+ avgScore+"分");
}
}
}
运行结果为:
张三学生的评测成绩为:69.66666666666667分
李四学生的评测成绩为:80.5分
王五学生的评测成绩为:78.0分
李六学生的评测成绩为:98.5分
朱漆学生的评测成绩为:60.03333333333333分
求java小游戏源代码
表1. CheckerDrag.java
// CheckerDrag.javaimport java.awt.*;import java.awt.event.*;public class CheckerDrag extends java.applet.Applet{ // Dimension of checkerboard square. // 棋盘上每个小方格的尺寸 final static int SQUAREDIM = 40; // Dimension of checkerboard -- includes black outline. // 棋盘的尺寸 – 包括黑色的轮廓线 final static int BOARDDIM = 8 * SQUAREDIM + 2; // Dimension of checker -- 3/4 the dimension of a square. // 棋子的尺寸 – 方格尺寸的3/4 final static int CHECKERDIM = 3 * SQUAREDIM / 4; // Square colors are dark green or white. // 方格的颜色为深绿色或者白色 final static Color darkGreen = new Color (0, 128, 0); // Dragging flag -- set to true when user presses mouse button over checker // and cleared to false when user releases mouse button. // 拖动标记 --当用户在棋子上按下鼠标按键时设为true, // 释放鼠标按键时设为false boolean inDrag = false; // Left coordinate of checkerboard's upper-left corner. // 棋盘左上角的左方向坐标 int boardx; // Top coordinate of checkerboard's upper-left corner. //棋盘左上角的上方向坐标 int boardy; // Left coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的左方向坐标 int ox; // Top coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的上方向坐标 int oy; // Left displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的左方向位移 int relx; // Top displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的上方向位移 int rely; // Width of applet drawing area. // applet绘图区域的宽度 int width; // Height of applet drawing area. // applet绘图区域的高度 int height; // Image buffer. // 图像缓冲 Image imBuffer; // Graphics context associated with image buffer. // 图像缓冲相关联的图形背景 Graphics imG; public void init () { // Obtain the size of the applet's drawing area. // 获取applet绘图区域的尺寸 width = getSize ().width; height = getSize ().height; // Create image buffer. // 创建图像缓冲 imBuffer = createImage (width, height); // Retrieve graphics context associated with image buffer. // 取出图像缓冲相关联的图形背景 imG = imBuffer.getGraphics (); // Initialize checkerboard's origin, so that board is centered. // 初始化棋盘的原点,使棋盘在屏幕上居中 boardx = (width - BOARDDIM) / 2 + 1; boardy = (height - BOARDDIM) / 2 + 1; // Initialize checker's rectangle's starting origin so that checker is // centered in the square located in the top row and second column from // the left. // 初始化棋子矩形的起始原点,使得棋子在第一行左数第二列的方格里居中 ox = boardx + SQUAREDIM + (SQUAREDIM - CHECKERDIM) / 2 + 1; oy = boardy + (SQUAREDIM - CHECKERDIM) / 2 + 1; // Attach a mouse listener to the applet. That listener listens for // mouse-button press and mouse-button release events. // 向applet添加一个用来监听鼠标按键的按下和释放事件的鼠标监听器 addMouseListener (new MouseAdapter () { public void mousePressed (MouseEvent e) { // Obtain mouse coordinates at time of press. // 获取按键时的鼠标坐标 int x = e.getX (); int y = e.getY (); // If mouse is over draggable checker at time // of press (i.e., contains (x, y) returns // true), save distance between current mouse // coordinates and draggable checker origin // (which will always be positive) and set drag // flag to true (to indicate drag in progress). // 在按键时如果鼠标位于可拖动的棋子上方 // (也就是contains (x, y)返回true),则保存当前 // 鼠标坐标与棋子的原点之间的距离(始终为正值)并且 // 将拖动标志设为true(用来表明正处在拖动过程中) if (contains (x, y)) { relx = x - ox; rely = y - oy; inDrag = true; } } boolean contains (int x, int y) { // Calculate center of draggable checker. // 计算棋子的中心位置 int cox = ox + CHECKERDIM / 2; int coy = oy + CHECKERDIM / 2; // Return true if (x, y) locates with bounds // of draggable checker. CHECKERDIM / 2 is the // radius. // 如果(x, y)仍处于棋子范围内则返回true // CHECKERDIM / 2为半径 return (cox - x) * (cox - x) + (coy - y) * (coy - y) CHECKERDIM / 2 * CHECKERDIM / 2; } public void mouseReleased (MouseEvent e) { // When mouse is released, clear inDrag (to // indicate no drag in progress) if inDrag is // already set. // 当鼠标按键被释放时,如果inDrag已经为true, // 则将其置为false(用来表明不在拖动过程中) if (inDrag) inDrag = false; } }); // Attach a mouse motion listener to the applet. That listener listens // for mouse drag events. //向applet添加一个用来监听鼠标拖动事件的鼠标运动监听器 addMouseMotionListener (new MouseMotionAdapter () { public void mouseDragged (MouseEvent e) { if (inDrag) { // Calculate draggable checker's new // origin (the upper-left corner of // the checker rectangle). // 计算棋子新的原点(棋子矩形的左上角) int tmpox = e.getX () - relx; int tmpoy = e.getY () - rely; // If the checker is not being moved // (at least partly) off board, // assign the previously calculated // origin (tmpox, tmpoy) as the // permanent origin (ox, oy), and // redraw the display area (with the // draggable checker at the new // coordinates). // 如果棋子(至少是棋子的一部分)没有被 // 移出棋盘,则将之前计算的原点 // (tmpox, tmpoy)赋值给永久性的原点(ox, oy), // 并且刷新显示区域(此时的棋子已经位于新坐标上) if (tmpox boardx tmpoy boardy tmpox + CHECKERDIM boardx + BOARDDIM tmpoy + CHECKERDIM boardy + BOARDDIM) { ox = tmpox; oy = tmpoy; repaint (); } } } }); } public void paint (Graphics g) { // Paint the checkerboard over which the checker will be dragged. // 在棋子将要被拖动的位置上绘制棋盘 paintCheckerBoard (imG, boardx, boardy); // Paint the checker that will be dragged. // 绘制即将被拖动的棋子 paintChecker (imG, ox, oy); // Draw contents of image buffer. // 绘制图像缓冲的内容 g.drawImage (imBuffer, 0, 0, this); } void paintChecker (Graphics g, int x, int y) { // Set checker shadow color. // 设置棋子阴影的颜色 g.setColor (Color.black); // Paint checker shadow. // 绘制棋子的阴影 g.fillOval (x, y, CHECKERDIM, CHECKERDIM); // Set checker color. // 设置棋子颜色 g.setColor (Color.red); // Paint checker. // 绘制棋子 g.fillOval (x, y, CHECKERDIM - CHECKERDIM / 13, CHECKERDIM - CHECKERDIM / 13); } void paintCheckerBoard (Graphics g, int x, int y) { // Paint checkerboard outline. // 绘制棋盘轮廓线 g.setColor (Color.black); g.drawRect (x, y, 8 * SQUAREDIM + 1, 8 * SQUAREDIM + 1); // Paint checkerboard. // 绘制棋盘 for (int row = 0; row 8; row++) { g.setColor (((row 1) != 0) ? darkGreen : Color.white); for (int col = 0; col 8; col++) { g.fillRect (x + 1 + col * SQUAREDIM, y + 1 + row * SQUAREDIM, SQUAREDIM, SQUAREDIM); g.setColor ((g.getColor () == darkGreen) ? Color.white : darkGreen); } } } // The AWT invokes the update() method in response to the repaint() method // calls that are made as a checker is dragged. The default implementation // of this method, which is inherited from the Container class, clears the // applet's drawing area to the background color prior to calling paint(). // This clearing followed by drawing causes flicker. CheckerDrag overrides // update() to prevent the background from being cleared, which eliminates // the flicker. // AWT调用了update()方法来响应拖动棋子时所调用的repaint()方法。该方法从 // Container类继承的默认实现会在调用paint()之前,将applet的绘图区域清除 // 为背景色,这种绘制之后的清除就导致了闪烁。CheckerDrag重写了update()来 // 防止背景被清除,从而消除了闪烁。 public void update (Graphics g) { paint (g); }}
2048java源代码的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于、2048java源代码的信息别忘了在本站进行查找喔。
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